1/3/2024 0 Comments Roblox report player![]() ![]() ![]() ‘’ server tried 10x to save but dind’t loaded or saved stuff at all’’ I really don’t know how data loss happens, but probaly has something like :Connect(function(player)įor _, player in ipairs(Players:GetPlayers()) do Local success, errormessage = pcall(function()ĭata = myDataStore:GetAsync(playerUserId) Local playerUserId = "Player_".player.UserId Local myDataStore = DataStoreService:GetDataStore("myDataStore") Local Players, DataStoreService = game:GetService("Players"), game:GetService("DataStoreService") The script: local DataStoreService = game:GetService("DataStoreService") I am looking for ideas on how to change or improve the script. Its very rare but I am getting the occasional report from someone that they lost all their save data in my game. I am looking for a way to make my Data Store script more secure to prevent save data loss in my game. ![]()
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